Gemix 2

Gemix 2

Have a spin in our online slot Gemix 2, and enjoy four different Worlds to play in.

Alongside the Cluster Pays and cascading wins in this slot, you can trigger the Crystal Charge feature to destroy, transform and cluster other symbols. 

Unlock Mega Wilds, multipliers and more with the powers of the four guardians of the respective Worlds.

Head to the skies.


    Gemix 2 Game Overview

    The bet sizes available in Gemix 2 range from 10p to £20.

    This game does not feature paylines, instead using a Cluster Pays mechanic.


    Crystal Charge

    The Crystal Charge meter increases with each win, and it is half charged when you build up 25 winning symbols.

    If the meter is half charged, one of the following Crystal Charge effects will be triggered when the cascades have finished:

    • Chain Lightning - two corner symbols will shoot out electrical arc hitting symbols, and these subsequently turn into one of the two corner symbols
    • Light Beam - one active symbol will shoot out horizontal and vertical light rights. All symbols in the hit column and row become a different symbol 
    • Crystal Wrap - a symbol is picked randomly, with all other active symbols of this type being warped into different symbols
    • Nova Blast - one symbol will be randomly chosen, and it will then explode. All adjacent symbols in a seven-symbol diameter are taken out of the reels, and what will remain is a cluster of core symbols. Identical symbols will make up the cluster

    When your effect has been played, the game carries on as normal. As a result, you will have more opportunities to charge the Crystal Charge meter, and you can then unlock more effects.

    When 50 winning symbols have been collected you will Super Charge the meter, causing all four Crystal Effects to be activated at the same time, and you are granted a 2x multiplier too.

    Whenever 50 winning symbols are collected, you re-trigger this feature. This causes the multiplier to increase by 2x, and the maximum multiplier possible is 20x.


    World Patterns

    Four Worlds are active in this game: Sky Knight’s World; Miner's World; Princess' World and Wizard's World.

    Two patterns are present in each of the Worlds, and to progress to the next World you must complete these patterns by winning on the highlighted grid positions.

    The Pick a Pocket game is triggered if a World is completed, and you will then have the opportunity to scoop the current World Bonus.

    Whenever a win takes place, the World Bonus is enhanced.

    This game consists of four guardians, with one for every World, and they all have their own Wild symbol.

    The first guardian to be displayed becomes the guardian of the world. 

    Guardian Wilds can be used as substitutes for all other symbols in this game, and whenever one is featured in a winning combination, it is removed.

    If you initiate Crystal Charge during the round, any Wilds that land become Miner Wilds.

    The following information applies to each World:

    • Sky Knight’s World - no more than two 2x2 Mega Wilds can land, and these will act as single symbols with a 1x multiplier. If Wilds feature in a winning combination, they are taken out of the reels
    • Miner’s World - a maximum of 10 Wilds can fall from above, assuming different positions on the reels and substituting for regular symbols. Wilds will be removed if they feature in winning combinations
    • Princess’ World - an Edge symbol is picked as a starting point, and this turns into a Wild. That Wild will continue to spread to symbols nearby until it reaches a present Edge symbol. Wilds are removed when they are included in winning combinations
    • Wizard’s World - a maximum of five Sticky Wild symbols can show up in this World, and these symbols are locked on the grid for a complete round, or until you trigger the Crystal Charge feature. Sticky Wilds do not fall to the foot of the screen when other symbols explode, and if they feature in winning combinations they will keep their place

    For every winning cluster you have, you will only see the highest multiplier applied to it.


    Return to Player 

    Return to Player (RTP): 96.26%.

    The expected return is the amount we pay out to players relative to the amount of wagering on the game. 

    For example, if we take £100 of wagers we will, on average, pay out £96.26 of wins.